Social messaging games in the post-app era
summary
CoolGames builds multiplayer mini‑games for Facebook Messenger using Unity and ships soft launches in a few countries to test scale and traffic. Group play inside chats drives much higher return and retention than solo sessions, and one simple UX change (smaller continue button) lifts conversions about 5%. Server routing and message volume force bespoke backend work; experiments include a Hasbro‑licensed Battleship and feature‑phone ports that hit millions of plays during trials.
AI-written summary · about
chapters (10)
- 0:00Social messaging games intro
- 2:41Mobile gaming market state
- 6:33Messaging platforms future
- 10:06Retention for social games
- 13:21Sudoku case study
- 16:54Games on Messenger design
- 18:20Social platform games evolution
- 20:07Cross-promotion on socials
- 21:51Fanbases for game growth
- 23:14Social gaming future trends
related talks
19mThe app is dead – How post-app store games increase social conversion
42mKeys for success in hypercasual and Messenger games
21mSuperstar Session: New Ways to Optimise Your Instant Games Design
20mInstant Games - The Good, the Bad and the Future
41mPanel: What Makes a Social Game Truly 'Social'?
41mPanel: Snap Games, HTML5 & a New Generation of Hypersocial Games
16mGrowth on Messenger – What Moonfrog Labs learnt from the success of Ludo Club
18mThe digital playground: Reducing friction to play
