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A fireside chat with games industry legends

Panelat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
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slides:none on file

Historical hits and hard numbers: Unity powers cross‑platform production, Rovio’s Angry Birds tops over a billion downloads, and China already dwarfs other markets. AR/VR is viable but slow — useful consumer quality emerges in roughly 3–5 years. Education is framed as a $6.3T market with a practical target of capturing 10% (~$300B) via gamified products; one classroom study of Big Bang Legends shows kids learn "three quarks in a proton" after a 50‑minute session. Practical advice: start with experience, localize for China, use real tools like the Unity engine.

AI-written summary · about

  1. 0:00Introduction
  2. 1:50Angry Birds to education
  3. 3:53Unity’s impact
  4. 5:17Tipping points in gaming
  5. 9:54Mobile gaming’s future
  6. 12:00China’s games dominance
  7. 15:52VR’s progress
  8. 19:50AR gaming wave
  9. 22:19Nintendo Labo
  10. 24:46Games and education
  11. 29:00Games industry’s crossover with film
  12. 33:56AI in gaming
  13. 37:29Messenger games trends
  14. 38:11Blockchain in gaming
  15. 39:16eSports rise
  16. 42:05Biggest threats facing the games industry
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