2016 trends panel at Pocket Gamer Connects London 2016
summary
Mobile games market sits around $30–40B and growth still comes from new smartphone users and social virality, not genre buzzwords. Successful hits need long retention hooks, social plumbing and cross‑service reach. Typical small teams run 10–15 people for ~a year; mid‑core projects quote $0.5–5M budgets while a few massive titles outsell that by far. VR is very early, AR looks mass‑market in ~5 years, and real global reach often requires localize ~20 languages.
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chapters (13)
- 0:002016 trends panel intro
- 1:14Mobile games market size
- 3:2210B dollar game revenue?
- 5:09Smaller devs opportunities
- 8:01Casual vs mid-core 2016
- 10:51Mobile dev costs and budgets
- 14:22eSports rise in mobile
- 17:09Mobile vs VR and AR
- 21:49Q&A localization markets
- 23:18Reaching 10B dollar market
- 26:13VR vs AR future
- 28:012016 predictions trends
- 30:47Risk aversion engagement
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