~/talk

2016 trends panel at Pocket Gamer Connects London 2016

Talkat Pocket Gamer Connects London 2016 · 2016-01-18..01-19· [game-development]
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

Mobile games market sits around $30–40B and growth still comes from new smartphone users and social virality, not genre buzzwords. Successful hits need long retention hooks, social plumbing and cross‑service reach. Typical small teams run 10–15 people for ~a year; mid‑core projects quote $0.5–5M budgets while a few massive titles outsell that by far. VR is very early, AR looks mass‑market in ~5 years, and real global reach often requires localize ~20 languages.

AI-written summary · about

  1. 0:002016 trends panel intro
  2. 1:14Mobile games market size
  3. 3:2210B dollar game revenue?
  4. 5:09Smaller devs opportunities
  5. 8:01Casual vs mid-core 2016
  6. 10:51Mobile dev costs and budgets
  7. 14:22eSports rise in mobile
  8. 17:09Mobile vs VR and AR
  9. 21:49Q&A localization markets
  10. 23:18Reaching 10B dollar market
  11. 26:13VR vs AR future
  12. 28:012016 predictions trends
  13. 30:47Risk aversion engagement
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.