~/talk

What’s next for gaming? Trends to expect in 2022

Talkat GDC 2022 · 2022-03-21..03-25· [game-development, data-visualization]
links:none on file
slides:none on file

Data covers 750,000 games from 230,000 developers and shows overall revenue up ~30% year‑over‑year and daily active users more than 50% above Jan 2019 baselines. Hypercasual titles grow fastest (+137%) but top‑tier audiences cluster around casual/midcore/hardcore, and 13% of developers expand portfolios by six or more games while 34% release nothing. Ad viewing rises from 21% to 25.9% of DAUs, starter packs drive $5–$8 average transactions, and segmentation lifts Day‑1 retention from 26.3% to 33.4%.

AI-written summary · about

  1. 0:00Introduction
  2. 6:34Gaming growth in pandemic
  3. 11:18Gaming habits and revenue
  4. 19:44Monetization and retention
  5. 25:26Genre revenue and preferences
  6. 31:36Multiplatform expansion
  7. 36:12Live game longevity
  8. 39:51Gaming predictions 2022
  9. 43:47Q&A
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