Global trends in hyper-casual games
summary
Analysis of GameAnalytics data from Q2 2018–Q1 2019 shows arcade-labeled hyper‑casual games drive far more users—DAU is three to four times the genre average—but sessions are short: about 4.5 sessions/day at roughly six minutes vs the industry 14.5. Day‑1 retention clusters around 42% day‑1 retention for arcade, top games hit ~49%, yet median day‑28 retention falls to ~2% (top ≈5%). Recommendations: cohort churn analysis, migrate high‑value players into new UA campaigns, and use inferred‑attributes and prediction models to target players by subgenre affinity and churn likelihood.
AI-written summary · about
chapters (6)
- 0:00Industry analysis overview
- 1:36Performance metrics overview
- 4:17Session frequency and length
- 6:47Retention and churn rates
- 9:40Engagement and future tools
- 13:40Q&A and closing remarks
related talks
29mSuperstar Session: Hypercasual Games Under the Microscope: What Happened in 2020?
51mWhat’s next for gaming? Trends to expect in 2022
15mWhat Gamee learned about hyper-casual games from 3 billion gameplays across 70 games
31m2020 so far - How the Mobile Gaming Industry is Changing
18mRide the "Hybrid-Casual" Wave to Enhance User Engagement & Monetization
55mWhat can Hypercasual Games Teach the World?
44mPanel: What is Giving Hypercasual its Longevity? The Recipe for a Successful Game
22mAnalytics of Hyper-Casual Games
