~/talk

Growth of India as a destination for games

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India has 1.3 billion people and a mobile-first market where about 387 million smartphones in 2019 grow to ~550 million by 2020, median age 27 and half under 25. Internet penetration rises from ~33% toward 53% in three years while Reliance Jio-style plans cut data costs. Google Play is ~96–97% dominant. Paytm jumps from 11 million to ~104 million users after 2014 demonetization. Mobile games drive ~90% of gaming revenue, UA costs about $0.16 in India vs $1.70 UK, free-to-play dominates.

AI-written summary · about

  1. 0:00India’s gaming potential
  2. 1:15Gaming strategy needed now
  3. 2:00Population and mobile growth
  4. 4:31Smartphone growth projections
  5. 6:00India’s game downloads lead
  6. 7:26Internet and data trends
  7. 9:12Disposable income and talent growth
  8. 10:15Digital wallets in gaming
  9. 12:00Gaming habits and monetization
  10. 13:44User acquisition in India
  11. 14:26Regionalization strategies
  12. 15:28Device evolution and free-to-play dominance
  13. 16:33Revenue growth potential
  14. 18:19Regionalization services
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