Lessons from triple-A game development applied to blockchain games
summary
A 15-person studio spends two years building Project Genesis, a blockchain-first FPS/space mashup, and aims for an open alpha August. Rapid prototyping and Unreal Engine work handle high frame rate gameplay while blockchain stores assets only, moving game logic off-chain after painful transaction fee lessons with react native plumbing. Marketing flips to community-first; four playtests return wildly positive reactions despite roughness, proving the prototype hook and validating the engine + off-chain approach.
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chapters (6)
- 0:00Introduction to the studio
- 2:11Defining AAA development
- 6:06Lessons in rapid iteration
- 11:26Blockchain technical insights
- 15:43Building an open community
- 19:41Q&A and concluding thoughts
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