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Games industry panel: Working with brands

Panelat Pocket Gamer Connects Seattle 2019 · 2019-05-13..05-14· [game-development]
links:none on file
links:none on file
linkedin:ceejames
slides:none on file

Panel reports brands often pay for prototypes and sometimes fund user acquisition or enter co-investment and revenue share deals; straight licensing is shrinking because IP accounts for roughly 10% of the market. Case studies: a Trailer Park Boys idle game reaches top 100 in 100 countries; publishers cite 30M+ installs from pot/bud farm titles; a Game of Thrones tie‑in is used as marketing with an upsell to HBO. Celebrity tie‑ins work only when talent actively promotes; clear music/legal rights and live ops must be planned up front.

AI-written summary · about

  1. 0:00Brand partnerships intro
  2. 4:25Brand-developer relationships
  3. 7:37Licensing deals and funding
  4. 10:24Choosing brand for indies
  5. 13:34Celebrity brand challenges
  6. 15:41Building vs licensing IP
  7. 18:59Developer submissions and reskinning
  8. 20:23Collaboration gold standard
  9. 22:51Live ops and IP sync
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