360 IP - Creating a multiverse on all platforms
summary
Explains how to license established IP for games with concrete steps: map the chain of title (Blade Runner example), limit scope (avoid open sandboxes; focus the pitch on a 10‑hour story or a few locations/characters), attach designers who've shipped that IP or genre (get someone who's worked on the IP), build a simple financial model and expect long legal negotiation and timelines (6–18 months). Warns that top-tier licenses usually require large guarantees — deals commonly hit seven digits — and that platform choice (mobile vs. MMO vs. VR) shapes feasibility.
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chapters (13)
- 0:00Start
- 3:29Television and Movies
- 4:02James Cameron's Terminator Trilogy
- 4:29Tv Shows
- 5:30Control of Narrative
- 5:41Narrative versus Interactive
- 6:31Lord of the Rings
- 10:42Blade Runner
- 11:08Chain of Title
- 11:45Creative Rights
- 17:35Batman
- 26:03Financials
- 44:19Knowing Your Platforms
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