~/talk

360 IP - Creating a multiverse on all platforms

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slides:none on file

Explains how to license established IP for games with concrete steps: map the chain of title (Blade Runner example), limit scope (avoid open sandboxes; focus the pitch on a 10‑hour story or a few locations/characters), attach designers who've shipped that IP or genre (get someone who's worked on the IP), build a simple financial model and expect long legal negotiation and timelines (6–18 months). Warns that top-tier licenses usually require large guarantees — deals commonly hit seven digits — and that platform choice (mobile vs. MMO vs. VR) shapes feasibility.

AI-written summary · about

  1. 0:00Start
  2. 3:29Television and Movies
  3. 4:02James Cameron's Terminator Trilogy
  4. 4:29Tv Shows
  5. 5:30Control of Narrative
  6. 5:41Narrative versus Interactive
  7. 6:31Lord of the Rings
  8. 10:42Blade Runner
  9. 11:08Chain of Title
  10. 11:45Creative Rights
  11. 17:35Batman
  12. 26:03Financials
  13. 44:19Knowing Your Platforms
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