Future opportunities for games developers
summary
Claims that streaming and subscription platforms are a greenfield opportunity sit alongside concrete facts: a mobile-first streaming service pitching itself as the world's first 5G game streaming service; a network operating 200 sports rewards apps to drive engagement; a law firm whose clients report $16 billion in global sales and seven Guinness records. Expect practical tips on IP ownership, live‑ops costs versus publisher expenses, UA economics, profit‑share UA deals, GDPR and loot‑box risks, and examples of co‑development workflows that scaled or failed.
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chapters (11)
- 0:00Panel introduction
- 2:17Saturated markets solutions
- 5:49Beyond mobile platforms
- 8:43Publisher-developer deals terms
- 13:16Investment and pitfalls
- 15:44Revenue and platforms future
- 21:02Indie marketing strategies
- 23:50Community and influencers role
- 27:22Challenges and advice
- 33:03International laws and localization
- 35:28Closing and Q&A
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