~/talk

The future of gaming and global trends

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App Annie data shows average mobile use is 30–60 minutes/day (US ~45–50m, APAC >1h) and mobile game revenue already outpaces console/PC, with projections of mobile >60% revenue by end of 2019 (ad revenue excluded). Hyper‑casual and battle‑royale spikes (Helix Jump reached top‑10 active users) drive installs while India/Brazil show high downloads but low monetization. China’s 2018 licensing freeze depresses revenue then reopens. Casual ARPU rises, mid‑core slows, and subscription experiments and cross‑market publishing increase.

AI-written summary · about

  1. 0:00Intro
  2. 1:20Mobile revenue
  3. 2:50What happened in 2018
  4. 5:50Active users
  5. 7:20China
  6. 9:05Mobile
  7. 10:00Casual
  8. 12:03Other trends
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