The future of gaming and global trends
summary
App Annie data shows average mobile use is 30–60 minutes/day (US ~45–50m, APAC >1h) and mobile game revenue already outpaces console/PC, with projections of mobile >60% revenue by end of 2019 (ad revenue excluded). Hyper‑casual and battle‑royale spikes (Helix Jump reached top‑10 active users) drive installs while India/Brazil show high downloads but low monetization. China’s 2018 licensing freeze depresses revenue then reopens. Casual ARPU rises, mid‑core slows, and subscription experiments and cross‑market publishing increase.
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chapters (8)
- 0:00Intro
- 1:20Mobile revenue
- 2:50What happened in 2018
- 5:50Active users
- 7:20China
- 9:05Mobile
- 10:00Casual
- 12:03Other trends
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