~/talk

Marketing and business on a budget for indie developers

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Argues a budget is usually required and recommends finding a minimum viable budget then stretching it across tested channels: Facebook and Instagram, Google UAC, CPI networks, Twitter, micro‑influencers and paid reviews; organic tactics focus on SEO, YouTube, PR, cross‑promotion and a press kit. Monetization mixes IAP (expect less than 5% payers), rewarded video, interstitials and banners, plus live ops, ad‑ops and analytics with user segmentation. Test until statistical relevance (allow multiple exposures) and pivot or kill campaigns based on data.

AI-written summary · about

  1. 0:00Marketing matters for indie games
  2. 1:15Launch without a budget
  3. 2:18Crafting game highlights
  4. 3:19Paid marketing channels
  5. 4:44Leveraging micro influencers
  6. 5:49Organic growth strategies
  7. 7:34Searchable game presence
  8. 8:38Cross promotion for indies
  9. 9:19Press kit essentials
  10. 10:43Monetization models
  11. 11:45Balancing ads and gameplay
  12. 12:48Live ops and analytics
  13. 13:50Preparing for obstacles
  14. 14:55Finishing and success
  15. 16:00Q&A
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