Blockchain For Gaming: Are We Too Early?
summary
Argues that blockchain can concretely fix ownership of digital items (preventing the typical “you lose everything when servers shut down” problem) but shows real limits: current blockchain games are low quality, play-to-earn becomes chore rather than fun, and public chains lack scale — Bitcoin ~7 transactions per second and Ethereum only modestly better — so transaction fees and interoperability (engines, file formats, enforcement by big publishers) create blockers that mean adoption risks outpacing useful solutions.
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chapters (4)
- 0:00Start
- 9:16Benefits Of Adopting Blockchain Gaming Solutions
- 10:11The FUTURE of Blockchain in Gaming
- 15:38Life After The NFT Craze Is Over
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