~/talk

The Importance Of Contracts and Their Content (An Indie Dev Perspective)

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An indie dev working on Critter Crops lays out concrete rules: use template contracts, pay a lawyer ~USD 300 to review, and sign agreements before anyone works (even a signed napkin). Protect IP — don't sign IP to a publisher — and refuse clauses that hand over sequels or let publishers recoup marketing. Structure payments around publisher milestones, give contractors a milestones with cushion and pay per unit (eg. per minute of animation). Prepare two GDDs: with and without publisher.

AI-written summary · about

  1. 0:00Intro
  2. 1:06How did you get into the industry
  3. 4:24How did you garner interest from publishers
  4. 8:11Other types of agreements
  5. 11:30Horror stories
  6. 17:02Employee vs Contractor
  7. 25:17Key Points
  8. 30:14Marketing Fund Limit
  9. 34:05Dont Do This
  10. 36:05When Should Contracts Be drafted
  11. 37:55How To Deal With Publishers
  12. 41:23Personal Experience
  13. 44:45Milestones
  14. 47:20Dont Give Up
  15. 49:55Understand Your Options
  16. 55:15Have A Plan
  17. 57:05How Would You Make It Different
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