How To Market A Game: The AMA!
summary
Practical marketing tactics and hard numbers: use Steam Next Fest timed as the last festival before launch to maximize wishlist spikes, keep a playable demo live so streamers can play it (median demo playtime under 12 minutes flags a weak demo), expect TikTok conversion around 0.002 (roughly 1 million views → ~2,000 wishlists), hire a professional capsule artist (typical rates $750–$2,000), apply to many online festivals, track demo analytics and iterate rather than pulling demos quickly.
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chapters (4)
- 0:00Start
- 18:13Paul Boyko Devil's Cider Games: Is Tik Tok a viable marketing tool for a game and if so how would you recommend using it?
- 20:28BrokenEcho: What is your process for choosing a Steam page to review for your Game Marketing Ideas series?
- 30:13Arthur Rank: Warmaster : My Early Access goes live later today. Any advice for getting the word out?
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