~/talk

How To Market A Game: The AMA!

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Practical marketing tactics and hard numbers: use Steam Next Fest timed as the last festival before launch to maximize wishlist spikes, keep a playable demo live so streamers can play it (median demo playtime under 12 minutes flags a weak demo), expect TikTok conversion around 0.002 (roughly 1 million views → ~2,000 wishlists), hire a professional capsule artist (typical rates $750–$2,000), apply to many online festivals, track demo analytics and iterate rather than pulling demos quickly.

AI-written summary · about

  1. 0:00Start
  2. 18:13Paul Boyko Devil's Cider Games: Is Tik Tok a viable marketing tool for a game and if so how would you recommend using it?
  3. 20:28BrokenEcho: What is your process for choosing a Steam page to review for your Game Marketing Ideas series?
  4. 30:13Arthur Rank: Warmaster : My Early Access goes live later today. Any advice for getting the word out?
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