Chris Zukowski
where else to find them
no profile links on file
what they talk about
all 4 in the filters
where they keep going back
- Indie Game Business Sessions2 editions2020–2021
all 4 in the filters
on a stage with
never shared a talk
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Free demos! The secret to instant visibility! | IndieGameBusiness Sessions: September Edition 2022 | 2022-09-21 |
Concrete play-and-release rules: demos on Steam unlock festival placement and streamer plays and can drive 40,000 wishlists in a month (multiple examples)… | ||
| How To Market A Game: The AMA! | Indie Game Business Sessions: Air edition 2021 | 2021-06-15 |
Practical marketing tactics and hard numbers: use Steam Next Fest timed as the last festival before launch to maximize wishlist spikes, keep a playable demo… | ||
| How to spy on your competition to build your marketing plan | IGB Sessions: Water 2021 | 2021-03-02 |
Shows concrete surveillance steps: use gamestats.com to pick low/medium/high comparable games, pull historical follower charts from steamdb.info, download the… | ||
| How to market a game | Indie Game Business Sessions: Winter 2020 | 2020-12-08 |
Explains exactly which Steam levers move revenue: aim for ~5,000–10,000 wishlists prelaunch to clear the hidden algorithm “gatekeeper,” because Steam rewards… | ||
| 3 Ways To Understand Your Game's Audience | IndieGameBusiness San Francisco Summer Edition 2020 | 2020-08-04 |
Argues that marketing starts with the game choice not tweets, using Steam data (about 44,000 scraped titles) and a small survey of 53 responses to show which… | ||
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