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Story, Characters & Worlds - A Compact Masterclass

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Argues that stories must be planned as assets: start with a clear premise/theme, write a grand backstory/origin and a timeline, then make a map and let time shape the world so levels and micro-stories emerge; use a narrated five‑act outline even for open worlds and lock key bottlenecks. Practical tools: grand tragedy, a rough world map, a timeline, micro‑story snippets, an IP bible, and a branching tree spreadsheet for choice. Recommends hiring a story editor; cites Hitman rights as >65% of company value.

AI-written summary · about

  1. 0:00Start
  2. 0:57Christian Fonsbeck
  3. 6:00The Hitman Franchise
  4. 14:30Subnautica
  5. 15:42Start with the Themes and the Backstory
  6. 16:27Steps To Write Bloodborne
  7. 18:54The Premise
  8. 20:48Build a Story
  9. 22:58Ken Levine
  10. 25:36Tone
  11. 26:58Mythos
  12. 27:29Origin Story
  13. 28:00Bone
  14. 28:53The Origin Story
  15. 30:05Geography
  16. 30:24Factions and Societies
  17. 30:41Horizon Zero Dawn
  18. 32:56Authenticity
  19. 35:09Characters
  20. 37:29Physiology
  21. 38:24The Story Structure
  22. 41:03Big Picture
  23. 42:38How Are Nfts Factoring into Ip Ownership
  24. 49:49How Do You Define or Find a Universal Theme
  25. 55:37Five Act Model
  26. 56:21Final Thoughts
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