~/talk

Analytics of Hyper-Casual Games

TalkinRussianat Games Gathering 2020 · 2020-12-03..12-06· [data-science, game-development]
links:none on file
slides:none on file

Examines whether analytics are necessary for hyper-casual games, when to stop working on one hyper-casual title and move to the next, and how to analyze advertising monetization. Covers ad-based monetization metrics and calculating advertising LTV for hyper-casual games.

AI-written summary · about

  1. 0:00Hyper-casual analytics
  2. 1:06Product analytics in games
  3. 2:09Key game metrics
  4. 3:55First session analysis
  5. 7:14User activation methods
  6. 8:02A/B testing in games
  7. 10:57Game viability
  8. 11:19Ad monetization
  9. 13:06Ad revenue optimization
  10. 14:34Ad revenue growth
  11. 16:04Ad LTV calculation
  12. 19:18Q&A
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