How the 2020 midcore/casual market changes affected game development approaches and processes
summary
Overview of major events and shifts in the hyper-casual games market during 2020 and how those changes affected development practices. Covers impacts on processes and approaches used to design, build and iterate hyper-casual titles, and implications for development in 2021.
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chapters (11)
- 0:002020 market changes
- 1:31Hyper-casual cloning growth
- 2:57Success vs failure
- 6:12Games for female audience
- 9:51Monetization and design
- 13:04Hyper-casual requirements
- 14:51Testing hypotheses
- 16:18Core mechanics focus
- 17:28Market forecasts
- 20:28Game designer's role
- 24:05Monetization and UA
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