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How the 2020 midcore/casual market changes affected game development approaches and processes

TalkinRussianat Games Gathering 2020 · 2020-12-03..12-06· [game-development]
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Overview of major events and shifts in the hyper-casual games market during 2020 and how those changes affected development practices. Covers impacts on processes and approaches used to design, build and iterate hyper-casual titles, and implications for development in 2021.

AI-written summary · about

  1. 0:002020 market changes
  2. 1:31Hyper-casual cloning growth
  3. 2:57Success vs failure
  4. 6:12Games for female audience
  5. 9:51Monetization and design
  6. 13:04Hyper-casual requirements
  7. 14:51Testing hypotheses
  8. 16:18Core mechanics focus
  9. 17:28Market forecasts
  10. 20:28Game designer's role
  11. 24:05Monetization and UA
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