Sculpting in VR and Blender
summary
An overview of sculpting characters for games and film using 3D tools and virtual reality workflows, with concrete coverage of creating characters in Blender and VR sculpting environments. The talk focuses on the process and pipeline used to design and refine 3D character models for game and cinematic production.
AI-written summary · about
chapters (19)
- 0:00Introduction
- 1:55VR sculpting in Blender
- 3:00Abandoning projects
- 6:15Early dynamics
- 9:27Plasticine effect
- 12:39Texture blending
- 15:58Personal style
- 17:22Sculpting tools
- 25:052D vs 3D in Blender
- 39:23VR sculpting with Medium
- 46:11Project methods
- 47:58Blender for concept art
- 51:34Asset creation
- 53:25Blender materials
- 54:52Sketching ideas
- 57:45Finding inspiration
- 59:10Future plans
- 1:03:31Q&A
- 1:06:57Summary
related talks
15m3D Art
15mStorytelling and technology
56mScans in Game Production
50m5 Secrets of Academic Sculpture for the 3D Artist
47mBeyond Reality: Shaping the Future of Immersive Projects
55mCharacter Design as Part of the World They Live In
43mCreating a Game Character Turnkey
09mPrototyping in VR: Fail and Learn Fast
