How to raise your own gamedev studio and survive 15 years and more (incl. 2020)
summary
Company founded in 2005 survives 15+ years including 2020 and now shepherds more than 10 studios across four countries, arguing sustainability over fast flips. Uses concrete practices: OKRs (three-month cycles) to break vision into deliverable quests, treats successful games as platforms (example lineage Prince of Persia → Assassin’s Creed), produced a licensed JRPG Angry Birds Epic, and insists on knowing unit economics, hiring finance consultants when needed while keeping captain-style leadership.
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chapters (13)
- 0:00Start
- 4:00for the why without knowing yourself
- 5:11vision is not only dope if your ambition is big enough, you'll find ways to get back on track
- 7:41life is an mmo give yourself quests - all the time
- 9:21there is always a level up nerdism = love + mastery
- 10:44you are rarely a genius without a posse you are nothing
- 13:47trouble in little china
- 15:58serve the crowd the market is a shadow in a cave
- 17:49newsflash It's a business too get your numbers right
- 19:23maybe you hit relevant create something relatable to you
- 20:27a studio is getting exp too making games is an evolutionary process
- 23:37a picture tells more than words be a bit like Thrawn - understand context
- 24:26the one thing gaming taught us never - never - never give up
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