~/talk

How to survive as a start-up indie studio before your first game gets launched?

name:Yang Hong
links:none on file
slides:none on file

Starts from having a playable minimum viable product and reports running three demos while raising about 15,000 GBP from incubators; recommends constant online playtests with strangers, a Steam page and wishlist, focused social channels rather than spreading thin, and exhibiting only when a demo exists. Advises parallel income options (contract work, small ad games, influencer content) but flags time cost, legal basics: register company, bank account, NDAs, clear IP and freelance contracts, and give equity mainly to core founders while contracting others.

AI-written summary · about

  1. 0:00Indie studio survival
  2. 1:28Studio vision and focus
  3. 3:57Playable demo importance
  4. 7:07Funding before launch
  5. 13:32Studio setup costs
  6. 20:18Recruitment and equity
  7. 23:16Legal and copyright
  8. 26:53Long-term growth vision
  9. 31:58Final tips and Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.