~/talk

Cocoon’s strange new worlds

Talkat Nordic Game 2024 · 2024-05-21..05-24· [game-development, creative-coding]
links:none on file
slides:none on file

Prototype begins in 2017 and the game releases September last year, earning three Nordic Game Award nominations; design roots in watching ALIEN and poring through anatomy, insect and marine biology books. Core mechanic is picking up orbs that are actual mini-terraformed levels — a recursive worlds within worlds system — and orb abilities shift from activating a visible core to unlocking after defeating a boss. Visual rules: circular “cocoon” architecture, gold and iridescent doors, organic machines with no cog wheels rather than traditional tech.

AI-written summary · about

  1. 0:00Introduction to Cocoon
  2. 2:28Defining the core concept
  3. 5:11Protagonist and environment
  4. 7:40Refining visual language
  5. 10:32Organic architecture
  6. 13:23Building the alien aesthetic
  7. 17:16Materials and iridescence
  8. 20:28Animation and movement
  9. 22:58Designing boss encounters
  10. 25:50Orb and weapon designs
  11. 28:37The sun boss and evolution
  12. 30:53Moon ancestors and wrap-up
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