~/talk

finding the fun in prototyping

Talkat Unite Nordic 2013 · 2013-05-21..05-22· [game-development, creative-coding]
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slides:none on file

CCP uses Unity to validate gameplay fast: a multiplayer Oculus Rift dogfighter lands as a Unity prototype in under two months built by a 13-person team, while a new hacking mechanic starts as a paper-card hacking prototype that weeds out bad rules before coding. EVE’s failed Incarna expansion and player riot teach validating early; live testing uses Singularity vs Tranquility servers and metrics to avoid regressions for a community of ~500,000 subscribers. Continuous deployment and small, collocated cross-functional teams reduce risk.

AI-written summary · about

  1. 0:00Introduction
  2. 2:54UX Design
  3. 4:55Why Prototype?
  4. 7:40Our Prototyping Process
  5. 8:10Generating Ideas
  6. 10:53Tool Choice
  7. 15:07Minimum Visuals
  8. 16:46Maximum Visuals
  9. 18:37The problem for MMOs
  10. 21:56Assessing Prototypes
  11. 24:43Waterfall: BAD
  12. 28:43Separation: BAD
  13. 29:25Continuous Collaboration: GOOD
  14. 32:34Summary
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