~/talk

Machineers: Playfully introducing programming to children

Talkat Unite Nordic 2013 · 2013-05-21..05-22
links:none on file
slides:none on file

A small team builds Machineers, a Unity iPad game that teaches programming by turning code into mechanical objects and uses experiential learning rather than gamification. Playtests with 21 kids (ages 9–14) show average sessions of 65 minutes, over half still playing after an hour, and a hardest puzzle taking up to 20 minutes to solve. Prototype wins best student game, gets Danish Film Institute funding, uses Asset Store tools (Easy GUI), ships two of five chapters, and includes a teacher portal mockup and five-language support.

AI-written summary · about

  1. 0:00Introduction
  2. 1:36The problem with edutainment
  3. 3:31Game comparisons
  4. 6:39Overcoming educational bias
  5. 8:45Game design principles
  6. 10:49Teaching programming
  7. 13:19Game development and mechanics
  8. 18:09Testing and results
  9. 19:35Game trailer
  10. 21:21Awards and recognition
  11. 23:21Company formation
  12. 25:38Unity development tips
  13. 27:59Future plans
  14. 30:13Funding and Q&A
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