A chat with BetaDwarf CEO Steffen Kabbelgaard
summary
A cooperative gladiator game called FORCED uses a player-shared spirit ball as its core mechanic and targets consoles/PC (not touch). Development spans about 2.5 years with a team of 10+ using Unity Pro and Asset Server to keep pipelines synced. Community building runs through Kickstarter and a 30-day livestream plus inviting backers into the studio where some sleep and share meals, producing a few hardcore evangelists.
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