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Multiplayer Misadventures - Tales from making our first PvP multiplayer game in Unity

Talkat GCAP 2022: Ambition · on Monday, 2022-10-03· [game-development]
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Built a cross‑platform mobile real‑time PvP game in Unity and lands on a tech stack of Mirror, PlayFab and Firebase Cloud Functions, with Google Sheets driving remote config. Early save formats blew quotas and caused resets, so player data moves to PlayFab legacy JSON and a refactor sprint stabilizes saves. Power sync runs identical coroutines on client and server with a once‑per‑second reconciliation to avoid costly RPCs and smooth UI; four environments and a debug menu speed testing; prepping for soft launch.

AI-written summary · about

  1. 0:00Intro
  2. 0:56We Are Chaos Theory
  3. 1:41Galactic Islands - Part 1
  4. 3:58Pre-Production: Chaos
  5. 6:38Prototyping - The Tech
  6. 9:09Prototyping - The Design
  7. 16:46Remote Procedure Calls
  8. 17:22Value Syncing
  9. 20:32Hackers
  10. 25:30Automatic Referencing
  11. 27:12Debug Menu
  12. 28:17Remote Config
  13. 30:48Refining PvP
  14. 33:02Create Controllable Scripts
  15. 36:26Tackle one problem at a time
  16. 39:39Smoke Test Plan
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