How Unity Gaming Services addresses unsolved problems in gaming
summary
Explains concrete Unity offerings and milestones: a Relay peer-to-peer setup shown working in under 25 minutes, Multiplay hosting that powered Apex Legends to one million players in under 24 hours, and Vivox voice and text plus a Matchmaker that ties into Multiplay. Describes Analytics, Cloud Code, Remote Config and Cloud Save used to change live card values, A/B test, and push updates. Announces Open Beta in June and GA for earlier beta services, and $1.3M returned to developers.
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chapters (12)
- 0:00Unity Gaming Services intro
- 1:55Modern player expectations
- 3:20Development challenges after game launch
- 5:05UGS offerings overview
- 7:57Peer-to-peer multiplayer demo
- 10:14Multiplay server hosting
- 11:36Vivox voice/text integration
- 12:39Matchmaking setup guide
- 13:41Player analytics dashboards
- 16:37Live game updates with Cloud Code
- 20:50UGS future roadmap
- 23:02Q&A
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