Building next-gen games for PlayStation VR2 with
summary
Unity adds PS VR2 support via the Unity XR SDK and updated PS5 graphics backend, shipping URP/HDRP support, XR Interaction Toolkit, Frame Debugger and a demo on GitHub. New backend reports GPU use ~14% lower, main-thread CPU ~32% lower and memory ~30 MB less in their scene. Foveated Rendering boosts GPU performance up to 2.5x and up to 3.6x with eye tracking, with a real example lifting a scene from ~30 FPS to ~70 FPS. Eye input exposes gaze pose, pupil diameter and blink; controllers expose finger touch, adaptive triggers and headset+audio-driven haptics.
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chapters (6)
- 0:00PS VR2 with Unity intro
- 3:47Unity graphics for PS VR2
- 15:40PS VR2 Sense controllers
- 25:10Design ideas with PS VR2
- 36:14Unity XR for PS VR2
- 38:45Q&A
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