Keynote
summary
Unity reports growth from ~100k to millions of users and cites 9 billion mobile installs and 500 million desktop installs; announces Unity Learning System with certification (AU/NZ/SEA rollout). Unity 5 beta adds Enlighten realtime GI, a physically based Standard Shader, a rewritten audio system with an audio mixer, a new MIT‑licensed UI available with source, IL2CPP that benchmarks as fast as native C++ and enables WebGL, Cloud Build, analytics, Everyplay video sharing and integrated ads (Unity says $20M paid out this year).
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chapters (26)
- 0:00Welcome
- 1:09Unity growth
- 2:41Platform diversity
- 4:09Leading game engine
- 5:57Apple and Oculus partnerships
- 7:02Unity vision
- 8:49Unity Learning System
- 9:55Sustainable engineering
- 13:27New UI system
- 18:50New UI demo
- 19:15Lighting enhancements
- 21:29Physically based shaders
- 23:13Lighting and shaders demo
- 26:10Audio system rewrite
- 27:56Audio mixer demo
- 33:24IL to C++ portability
- 38:04Unity 5 updates
- 39:28Unity 5 beta
- 40:10Unity Labs
- 41:25Director project demo
- 44:43Unity Cloud
- 47:55Analytics and monetization
- 50:04Player engagement
- 51:51Everyplay integration
- 53:15Monetization through advertising
- 55:45Closing








