~/talk

Unity 5.0 Overview

Talkat FITC Toronto 2015 · 2015-04-12..04-14· [game-development, web-platform]
slides:none on file

Unity 5.0 ships a physical based renderer and new standard shader that drives real-time global illumination via Enlighten so HDRI skyboxes change reflections and bounced light live and baked quickly; Cloud Build compiles on commit to Amazon servers; Everyplay records/share clips; Unity Ads drives revenue (Crossy Road >$4M from Unity Ads); WebGL/HTML5 export runs without plugins; audio mixer, analytics heatmaps, 21 platforms, and free use under $100,000 complete the release.

AI-written summary · about

  1. 0:00Introduction and demo of Unity games
  2. 3:24New features and platforms
  3. 5:09Physical based rendering
  4. 6:14Unity services and cloud
  5. 8:21Everyplay and Unity Ads
  6. 11:30Unity Analytics and tracking
  7. 12:33Asset Store monetization
  8. 14:17Pricing and Pro benefits
  9. 15:24Democratizing Unity 5
  10. 17:28PBR lighting demo
  11. 21:45Global illumination with Enlighten
  12. 27:402D physics and tools
  13. 32:41New audio mixer
  14. 35:07State machine and animation
  15. 38:14WebGL publishing
  16. 40:20Q&A
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