Unity 5.0 Overview
summary
Unity 5.0 ships a physical based renderer and new standard shader that drives real-time global illumination via Enlighten so HDRI skyboxes change reflections and bounced light live and baked quickly; Cloud Build compiles on commit to Amazon servers; Everyplay records/share clips; Unity Ads drives revenue (Crossy Road >$4M from Unity Ads); WebGL/HTML5 export runs without plugins; audio mixer, analytics heatmaps, 21 platforms, and free use under $100,000 complete the release.
AI-written summary · about
chapters (16)
- 0:00Introduction and demo of Unity games
- 3:24New features and platforms
- 5:09Physical based rendering
- 6:14Unity services and cloud
- 8:21Everyplay and Unity Ads
- 11:30Unity Analytics and tracking
- 12:33Asset Store monetization
- 14:17Pricing and Pro benefits
- 15:24Democratizing Unity 5
- 17:28PBR lighting demo
- 21:45Global illumination with Enlighten
- 27:402D physics and tools
- 32:41New audio mixer
- 35:07State machine and animation
- 38:14WebGL publishing
- 40:20Q&A








