5 years of three.js
summary
First commit lands April 24, 2010 and the library grows into a production 3D stack with 72 releases, ~450 contributors and 19,000 stars on GitHub. Implementations include canvas, SVG and WebGL renderers, a visual editor that exports scenes, GPGPU particle experiments, and added WebVR/Cardboard support. Big companies adopt it for viewers and promos. Ongoing work cleans up geometry/buffer internals and documentation; most demos and the editor are proven to run in the wild.
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chapters (8)
- 0:00Start
- 10:05Depth of Field
- 10:59Dynamic Shadows
- 24:56Reflections
- 28:49Normal Mapping
- 33:18Css 3d
- 36:46Gpgpu
- 37:54Christmas Experiments








