~/talk

WebGL Is Easier Than You Think (feat. three.js)

TalkinKoreanat FEConf 2018 Korea · on Saturday, 2018-11-03· [web-performance, web-animation]
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slides:none on file

Covers building deployable WebGL scenes using the three.js library: include the script, create a Scene and PerspectiveCamera, use OrbitControls, add lights and Fog, and render only on updates. Shows concrete techniques like texture-mapped skyboxes (mapping a large Google image to a sphere), loading 3D models with the FBX/OBJ/DA loaders, and discusses projects including a Panmunjom build and a straw-count particle animation (~1,000 particles), plus notes on mobile performance and a 250 MB example bundle.

AI-written summary · about

  1. 0:00Intro
  2. 5:30WebGL overview and use
  3. 15:03Getting started with three.js
  4. 25:38Building a 3D space
  5. 30:01Loading 3D models
  6. 34:10Project overview and results
  7. 39:13Q&A
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