WebGL Is Easier Than You Think (feat. three.js)
summary
Covers building deployable WebGL scenes using the three.js library: include the script, create a Scene and PerspectiveCamera, use OrbitControls, add lights and Fog, and render only on updates. Shows concrete techniques like texture-mapped skyboxes (mapping a large Google image to a sphere), loading 3D models with the FBX/OBJ/DA loaders, and discusses projects including a Panmunjom build and a straw-count particle animation (~1,000 particles), plus notes on mobile performance and a 250 MB example bundle.
AI-written summary · about
chapters (7)
- 0:00Intro
- 5:30WebGL overview and use
- 15:03Getting started with three.js
- 25:38Building a 3D space
- 30:01Loading 3D models
- 34:10Project overview and results
- 39:13Q&A








