~/talk

3DGraphics with Threejs by Ruben Meschian (Eng) | JSConfAM19

Talkat JS Conf Armenia 2019 · on Saturday, 2019-11-30· [web-platform, web-performance]
slides:none on file

Shows concrete Three.js mechanics: scene graph composition, meshes as geometry+material, lights, cameras, and the WebGL renderer with animation and anti‑aliasing. Demonstrates loading a high‑poly model from Sketchfab via the gltf loader, cites a helmet with 15,000 triangles and 8,000 vertices, and builds working demos (rotating cube, mouseover turns object red). Covers raycasting math (mouse→normalized coords), camera placement for FPS views, performance tradeoffs, and where loaders live under examples.

AI-written summary · about

  1. 0:00Start
  2. 0:19What Is 3j S
  3. 4:25Scale
  4. 6:09What Is a Mesh
  5. 8:59Modules
  6. 9:16Geometry Function Constructor
  7. 10:12Geometries
  8. 11:46Materials
  9. 13:03Create the Scene
  10. 13:26Create aa Box
  11. 15:153d Software
  12. 15:39File Formats
  13. 18:08Add Meshes
  14. 18:29Ambient Light
  15. 19:04Directional Light
  16. 19:53Fragment
  17. 20:47Camera
  18. 21:19Perspective Camera
  19. 21:56Aspect Ratio
  20. 25:06Rendering Size
  21. 26:05Anti-Aliasing
  22. 27:46Animation
  23. 28:16Performance
  24. 32:05Ray Casting
  25. 32:56Coordinate System
  26. 35:13Intersect Objects
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