Let's Talk About LiveOps
Talkat GCAP 2022: Ambition · on Wednesday, 2022-10-05· at 14:00· Room 109, 1 Convention Centre Place South Wharf, Victoria 3006·
summary
Covers a practical LiveOps playbook: start-from-design intention, measure retention with telemetry, segment players, run limited live events, and test monetization and conversion strategies; recommends PlayFab free tier and Azure tooling, cites 10 million simultaneous players as a scale test, and insists on launch checklists with calendars and rollback checks. Expect concrete examples on support channels, leaderboards, guilds, localization, and payment friction — useful if planning a service-style game or choosing backend tools.
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chapters (18)
- 0:00Welcome to LiveOps
- 2:29What is LiveOps
- 5:00Player-first approach
- 10:14Supporting player communities
- 12:20Launch strategies
- 15:08Game updates and retention
- 17:16Engaging Live Events
- 21:57Theming Live Events
- 24:28Player communication during events
- 26:12Monetization strategies
- 33:30Data segmentation and targeting
- 37:49In-game economies
- 40:16Leaderboards and metrics
- 42:00Guilds and groups
- 43:46Positive gaming communities
- 44:51Localization and accessibility
- 47:59Microsoft tools for LiveOps
- 50:08Next steps
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