making Bad Piggies with Unity
summary
Bad Piggies is a physics-building game made in Unity that ships with 120 levels + 30 challenge levels, nine sandbox playgrounds and a recent racing mode; development goes from prototype greenlight in mid‑May to launch on Sept 27, 2012, with a surprisingly compact team. Core engineering choices are concrete: fast iteration in the editor, multi‑platform build pipeline, and three reusable systems — contraption/part/engine modular systems — plus a policy to freeze gadget set in two weeks. Motion capture produces all pig animations. The approach proves robust: levels remain stable despite ongoing gadget additions.
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chapters (13)
- 0:00Welcome
- 3:27Bad Piggies overview
- 7:45Why piggies game
- 10:34Prototyping with Unity
- 13:25Prototype to production
- 15:11Development lessons
- 18:01Unity choice
- 21:13Design principles
- 28:08Linear vs sandbox
- 34:32Modular systems
- 42:04Unity lessons
- 48:32Community showcase
- 57:43Q&A
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