~/talk

making Bad Piggies with Unity

Talkat Unite Nordic 2013 · 2013-05-21..05-22· [game-development, creative-coding]
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Bad Piggies is a physics-building game made in Unity that ships with 120 levels + 30 challenge levels, nine sandbox playgrounds and a recent racing mode; development goes from prototype greenlight in mid‑May to launch on Sept 27, 2012, with a surprisingly compact team. Core engineering choices are concrete: fast iteration in the editor, multi‑platform build pipeline, and three reusable systems — contraption/part/engine modular systems — plus a policy to freeze gadget set in two weeks. Motion capture produces all pig animations. The approach proves robust: levels remain stable despite ongoing gadget additions.

AI-written summary · about

  1. 0:00Welcome
  2. 3:27Bad Piggies overview
  3. 7:45Why piggies game
  4. 10:34Prototyping with Unity
  5. 13:25Prototype to production
  6. 15:11Development lessons
  7. 18:01Unity choice
  8. 21:13Design principles
  9. 28:08Linear vs sandbox
  10. 34:32Modular systems
  11. 42:04Unity lessons
  12. 48:32Community showcase
  13. 57:43Q&A
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