~/talk

The Story of Beatbuddy

Talkat Unite Nordic 2013 · 2013-05-21..05-22· [game-development]
name:Wolf Lang
links:none on file
slides:none on file

Four years of iteration produce a Unity-based game that moves from Unity 2.6→4.1 through five prototypes, wins prototype funding and an Innovation startup grant, earns a German Video Game Award nomination and an IGF honorable mention, and lands a marketing-only publisher for console and Steam release in two months. A claimed music-dependent procedural generator proves unreliable on arbitrary MP3s, so levels become hand-designed while proprietary, patent-pending audio tools supply millisecond-accurate real-time syncing; final product ships with six levels by six artists and playable action-music mechanics.

AI-written summary · about

  1. 0:00Beatbuddy introduction
  2. 1:09Unity 2.6 to game evolution
  3. 3:21After Effects inspiration
  4. 5:24First Unity prototype demo
  5. 9:06iPhone transition
  6. 13:25iPhone problems funding
  7. 18:00Prototype funding MDPG
  8. 22:15German Video Game Award
  9. 26:12Music industry funding
  10. 28:17Steam prototype IGF
  11. 33:01Sound tech level design
  12. 35:37Awards publisher talks
  13. 39:06Hamburg fund team growth
  14. 42:25PAX East reception
  15. 45:25Unity 4.1 beta demo
  16. 50:35Release plans
  17. 52:08Q&A
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