Building a Local Community While Building Oliver and Spike
summary
Team builds Oliver and Spike as a Unity third‑person puzzle platformer and prototypes a cross‑platform level tool called GameTracer alpha, while recruiting and sharing code through a Unity Norway Facebook group that jumps from ~10–15 invites to 232 members (100 in the first week). Meetups, IRC and office visits produce hires, shared editor tools and feedback, spawned studios (Krillbite, Red Thread, Snowcastle, WOIA, MEAP) and make community work a practical part of shipping games.
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chapters (10)
- 0:00Introduction
- 1:16Oliver Spike
- 3:12My Background
- 7:35Snow Castle
- 9:58The Championship Norway
- 12:46Among the Sleep
- 18:25Stupa
- 20:09Other Companies
- 24:57Red Thread Games
- 27:41Megapop
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