~/talk

A trip through the Norwegian Game Development scene

Talkat Konsoll 2015 · 2015-10-29..10-30· [game-development]
links:none on file
slides:none on file

D‑Pad Studio spends seven years building Owlboy in beta with a five‑person team of three Norwegians one American and one Canadian and funds work partly by releasing small titles like Savant - Ascent ~300,000 sales. The Norwegian scene grows through shared studios and collectives, organised teams like Sarepta who ship Shadow Puppeteer and do Wii U ports, and a culture that tolerates long development cycles but pushes developers to formalise business practices and marketing.

AI-written summary · about

  1. 0:00Norwegian game dev intro
  2. 3:12Road trip through Norway's studios
  3. 10:01Norwegian game collectives rise
  4. 14:27Krilbite's international success
  5. 20:14Evolving from hobby to professional game development
  6. 26:07Norway vs America game industries
  7. 33:16Why Norwegian games stand out
  8. 38:11Indie game survival tips
  9. 43:12Future of Norwegian game dev
  10. 50:33Nordic community collaboration
  11. 53:08Indie dev responsibilities
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