Future Factoids
summary
Worked on motion controllers starting from a Nokia N95 prototype that anticipates PlayStation Move, builds a WebSocket phone controller used by startups, and prototypes Book of Potions that achieves ~95% IK elbow estimates but isn’t production‑quality for kids; demonstrates a weekend hack that adds pressure‑sensors to a 360 pad to surface playtest stress points; recommends reading platform docs (cites Mark Cerny PS4 deep talk), using Unity/Unreal for short‑term shipping, owning a tech stack for partner deals, and treating prototypes as disposable.
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chapters (18)
- 0:00Introduction
- 1:58Getting Technical
- 3:24Building for People
- 4:48Story Time
- 8:22Be Versatile
- 8:57RTFM
- 17:24Outside of Games
- 20:09Own Your Stack
- 22:26The Wonder Book
- 25:44Prototyping
- 27:59White papers
- 31:00Building the future
- 33:48Hacking controllers
- 36:24Machine code
- 43:37Dead Nation
- 46:29Your career is uncertain
- 49:25Embrace the future
- 50:04Dreams
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49mFuture games platforms – Exploiting the possibilities
01h 06mThe Future of Computer Entertainment to 2050
36mExpecting the Unexpected
31mMaking Magic Across Both the Virtual and Real World at PlayStation
