Synch. How to find music for your game!
summary
Music supervision transfers film methods to games with 80% similar mentality while flipping linear scoring into interactive, loopable cues, advising start with purpose then style then sourcing (SoundCloud, AudioNetwork, Logic/Ableton projects, royalty‑free sites). Clears composition versus master rights, warns about collecting societies (Tono) and horror stories like a small sync that earned 1.5 million views but triggered a 500 kroner invoice shock after ~300,000 downloads. Recommends written licenses, tight briefs, and treating music as both sound design and marketing.
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chapters (6)
- 0:00Start
- 13:40royalty-free music on music production aggregates
- 27:08merging the sound design process
- 33:19use music and branding
- 38:22define your purpose
- 44:16put the music out in a public space
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