~/talk

Synch. How to find music for your game!

Talkat Konsoll 2015 · 2015-10-29..10-30· [game-development]
links:none on file
slides:none on file

Music supervision transfers film methods to games with 80% similar mentality while flipping linear scoring into interactive, loopable cues, advising start with purpose then style then sourcing (SoundCloud, AudioNetwork, Logic/Ableton projects, royalty‑free sites). Clears composition versus master rights, warns about collecting societies (Tono) and horror stories like a small sync that earned 1.5 million views but triggered a 500 kroner invoice shock after ~300,000 downloads. Recommends written licenses, tight briefs, and treating music as both sound design and marketing.

AI-written summary · about

  1. 0:00Start
  2. 13:40royalty-free music on music production aggregates
  3. 27:08merging the sound design process
  4. 33:19use music and branding
  5. 38:22define your purpose
  6. 44:16put the music out in a public space
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