~/talk

Exploring and Expanding the Music in Your Game

Talkat Nordic Game 2024 · 2024-05-21..05-24· [game-development]
name:Alec Shea
links:none on file
slides:none on file

Argues that music should map to world, character, or narrative and gives concrete outcomes: a psychological game ships with ambient grunge and math rock, dark electronic, orchestral peaks and horror soundscapes; an animated series assigns distinct genres per character and solves cohesion by adding electronic drums glue to divergent tracks; an opening theme is composed one month before release and becomes the standout; recommends explicit composer–developer briefs and that it’s never too late to add styles.

AI-written summary · about

  1. 0:00Introduction
  2. 1:03Musical concepts for games
  3. 2:05Music and game design
  4. 3:49Boss fight music approaches
  5. 5:56Corpse Factory soundtrack examples
  6. 10:36Character-driven music in Aro series
  7. 12:39Biome music in economics
  8. 14:46Expanding late soundtracks
  9. 17:00Musical challenges and mistakes
  10. 18:25Key takeaways
  11. 20:12Favorite soundtracks
  12. 21:36Final caveats and Q&A
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