~/talk

How Rebellion used VR to bring further immersion to the Zombie Army series

Talkat Nordic Game 2024 · 2024-05-21..05-24· [game-development, webxr]
links:none on file
slides:none on file

Rebellion and XR Games port Zombie Army to VR as an 8+ hour campaign built for PSVR2 with average levels ~30 minutes, shipping PSVR2 adaptive triggers and enhanced headset haptics. The team converts the killcam to a local effect, moves HUD elements into a wrist-based HUD, supports two-player co-op, and accepts emergent play (one‑handed shotgun feels cool but trades accuracy). Work focuses on platform optimization, a suite of comfort/motion options, and in-world reworks of reloads and feedback.

AI-written summary · about

  1. 0:00Rebellion and ZA VR intro
  2. 2:01Zombie Army VR creators
  3. 3:44Why Zombie Army fit VR
  4. 5:08PSVR2 immersion features
  5. 6:36VR combat mechanics
  6. 8:00Unexpected gameplay features discovered in testing
  7. 10:11Killcam in VR
  8. 13:40HUD for VR challenges
  9. 15:47Co-op in VR battles
  10. 17:54VR pacing design
  11. 19:40VR difficulty balancing
  12. 21:05VR gaming future
  13. 22:50VR evolution and indie
  14. 24:16Q&A
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