~/talk

Surviving State Tree: A real case study with Dinosaurs

Talkat Nordic Game 2024 · 2024-05-21..05-24· [game-development]
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Gonner uses Unreal Engine 5 State Tree to replace brittle behavior trees and ships a working pipeline: multiple navigation grids via Maruna navigation plugin for creatures from chicken-size Ricardo to a ~20 m Alamosaurus, a perception stimulus sorter that drops stimuli older than 5s and scores by team, threat level (examples: threat 5 vs 2 vs 8–9), and senses, then a state response selector that produces prioritized transition requests. A custom toolbox of move/rotate/animation, Gameplay Ability, EQS and meta tasks (run StateTree, send event, block transition) speeds development and stabilizes AI.

AI-written summary · about

  1. 0:00Introduction
  2. 1:32Project Design Requirements
  3. 3:28State Tree Overview
  4. 8:33The Solution
  5. 12:23Pipeline
  6. 17:47Development
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