~/talk

Mixing Music for Video Games

Talkat Nordic Game 2024 · 2024-05-21..05-24· [game-development, creative-coding]
links:none on file
slides:none on file

Explains a delivery-ready orchestral mix template that prints stereo and multiple submix stems with a one-button stem export workflow (Pro Tools and similar DAWs), routes sections into folders (strings, brass, woodwind, percussion, synths) and builds four alternate mixes for implementation. Uses a Decca tree + surround + close mics capture, layers MIDI as low-frequency blanket under live players, applies light mid/side EQ, high‑passes, Decapitator saturation, reverbs/imager, and writes detailed automation to preserve dynamics.

AI-written summary · about

  1. 0:00Game music mixing intro
  2. 1:28Game music track
  3. 2:28Template importance for audio
  4. 9:14Orchestra recording setup
  5. 13:20Live orchestra vs MIDI balance
  6. 16:25Balance and room over EQ
  7. 21:25Strings EQ and reverb
  8. 24:59Automation for emotion
  9. 27:49One-click submix delivery
  10. 28:10Closing and contact
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