~/talk

Humans at Play: Skills & Motivation in the Games Industry as Part of the Creative Ecosystem

Talkat Nordic Game 2024 · 2024-05-21..05-24· [diversity-and-inclusion]
links:none on file
slides:none on file

Survey and focus‑group research with 1300 respondents and 3 surveys + 3 focus groups maps Bulgaria’s games ecosystem: 80% of outside creatives say their skills apply to games, 26% want to work with 3D/AR/VR or gamification but lack contacts or funds, 65% of industry pros feel their hobby is their job, women show strong interest (≈44%) in professional transition, the country still has no national game association, and recommendations push human‑centered training and creative‑first funding.

AI-written summary · about

  1. 0:00Introduction
  2. 1:45Research methodology
  3. 3:31Southeast Europe funding
  4. 5:36Professional skills
  5. 7:22Cross-sector creatives
  6. 8:50Motivation factors
  7. 10:58Gender representation
  8. 12:52Women’s challenges
  9. 14:41Women’s development
  10. 15:48Conclusions
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