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Application of the Messy Middle Model in Video Games Marketing

Talkat Nordic Game 2024 · 2024-05-21..05-24· [data-visualization]
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slides:none on file

Claims that the Messy Middle model captures non‑linear player journeys and beats rigid funnels by using a layered campaign: a broad brand reach push, earned PR and reviews to raise perceived value, then dozens of small hooks/triggers driving clicks to an UTM‑tagged landing page with a CTA for test drives (or demos). Example from automotive marketing converts well despite high price. For games the playbook lists PR, devlogs, influencer clips, wish‑list/demo/open tests; downsides are high PPC costs, tracking complexity and occasional need for outside expertise.

AI-written summary · about

  1. 0:00Messy Middle Model intro
  2. 3:02AIDA model limitations
  3. 4:05Messy Middle principles
  4. 8:44Model differences
  5. 9:51Video game marketing application
  6. 14:48Advantages and challenges of the model
  7. 16:35Takeaways for marketers
  8. 17:19Q&A
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