~/talk

Running a Successful Game Audio Business

Talkat Nordic Game 2024 · 2024-05-21..05-24· [game-development]
links:none on file
slides:none on file

Practical playbook: charge one fixed fee instead of per asset, offer unlimited revisions and require a non‑negotiable upfront payment (often 30–50%), set clear start and buffered end dates, and protect cash flow by saving 6–12 months savings of living costs, putting aside 10–20% monthly for savings plus 5–10% of each fee for a company buffer and tax. Split time 50/50 between skill practice and networking (50/50 networking/practice), use FMOD and game jams (indigamejams.com), and track finances with the shared newsletter spreadsheet.

AI-written summary · about

  1. 0:00Game audio fundamentals
  2. 1:46Starting with no experience
  3. 8:22Online specialist branding
  4. 10:51Community over competition
  5. 14:26Networking and events
  6. 17:35Game jams and projects
  7. 18:39Pricing projects clearly
  8. 21:53Upfront payments and safeguards
  9. 22:56Cash savings and taxes
  10. 24:42Long-term game audio career
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