The state of PC & console gaming in 2024
summary
newu uses the Game Performance Monitor and Global Gamer Study to show player growth flatlines post-2021, revenue rising at only a 2.7% CAGR to 2026, and average quarterly playtime down ~26% from Q1 2021 to Q4 2023. 80% of playtime sits in 66 titles capture 80%, and mature games (>6 years) take ~60% of 2023 hours. Roblox’s PlayStation launch spikes MAU +54% month-on-month; Fortnite OG then adds +60% and +16%. 56–57% of spend is premium, with microtransactions significant; new-game revenue shifts toward paid premium (32%).
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chapters (15)
- 0:00PC and console gaming 2024
- 1:50Newzoo’s data and reports
- 2:51Market outlook
- 8:54Revenue trends 2015–2026
- 9:17Playtime decline
- 12:53Playtime consolidation
- 13:36Playtime by game age
- 18:35Top mature games
- 20:01Fortnite & Roblox growth
- 23:33New game playtime
- 27:46Business model trends
- 31:01Revenue by monetization
- 33:10Breakout hits & success
- 37:47Player spending trends
- 41:22Summary
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