Onboarding the Next Generation of Games Talent
summary
Runs a youth-facing program (the Showrunners work experience) and a diversity campaign (do I look like a gamer?), reports the industry gave only 5.9% entry-level roles in H1 2022, and frames onboarding around concrete steps: expose the game production pipeline, map transferable skills, pair technical tools (Premiere Pro, content pipelines) with editorial judgement, provide regular positive feedback, give autonomy to “manage failure,” and use motivational maps to align tasks to motivations. The pilot is described as an alpha that yields measurable improvements in confidence and deliverables but needs clearer mentorship bandwidth.
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chapters (6)
- 0:00Introduction
- 7:35Hurdles for new talent
- 17:07Gen Z and Gen Alpha strengths
- 26:05Improving young pros
- 33:14Onboarding steps
- 42:03Q&A
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